I got in a game last night over at a friends house using the new Grey Knights codex. I had a list planned out, tweaked from the last game I played, and was ready to try out some new units. Upon arriving, however, I realized that I had forgotten the tray containing my dreadnoughts and land raider. D'oh.
Undaunted, I updated the list with some units that I wanted to try out. What I ultimately came up with is THE WORST LIST EVER! Okay, so not really but it sure wasn't good. For your reading pleasure:
Librarian w/various powers
Xenos inquisitor with conversion beamer
inq. warband w/8 psykers, 1 jokaero, 2 multimelta servitors
9 Purifiers w/2 psycannons, halberds, and a MC hammer; rhino
1 techmarine with rad and psychotroke grenades
1 callidus assassin
10 x terminators with 2 psycannons and a MC hammer
10 x grey knights (strike squad), 2 psycannons and a MC hammer; rhino
1 x dreadknight; naked
5 x purgation w/incinerator and rhino
That was it... let me tell you that list did not work. My friend played a strongly themed ultramarine list (Sicarius, 2 x tac squads, assault terms, etc.)
Needless to say I got crushed! The callidus waited until turn 4 to show up, the conversion beamer did absolutely nothing, and eight out of ten terminators were dead by turn two.
Needless to say, that is not a list I will be running again. Obviously, there were too many shiny toys in there to make it work right, but there were also some lessons. Callidus needs to have a GKGM to bring her in with psychic communion. The inquisitor with beamer is a cool concept but not worth the practical limitations of a small blast and range/strength mechanics. The purgation squad should have just been another GKSS squad and hunkered down on an objective for scoring. The techmarine is probably good... when you remember to actual bolster a piece of terrain!
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