Monday, May 10, 2010

Gaming Aid - Codex: Civilians

Codex: Civilians gives you the ability to field civilians who take an active role in your battles. Civilians are aligned with one specific side in the conflict. This can be determined randomly or explicitly as part of a narrative for the game. For example, you might have the Dark Angels defending an Imperial colony against the predations of a newly uncovered Necron tomb. Or you could have a human genestealer cult aligned with a Tyranid assault force intent on consuming an Imperial stronghold.  Regardless, civilians become part of the action, both offensively and as part of the mission objectives.

You can download the PDF for Codex: Civilians here.

3 comments:

Max said...

Interesting... I think there should also be an option for civilians without any weapons. Get, say, 3 squads of 10 with the same stats as your current civvy squad. They might get an extra movement bonus to get out of the way of enemy units due to the fact that they are running screaming. Cool idea overall.

Col. Corbane said...

Civies in 40k, there's a kickback to the RT days. Now I'm going have to pickup some civies for my games.

Some sort of rabble rouser would be good. There's always someone leading the mob.

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