tag:blogger.com,1999:blog-376606733823246962.post6470812563342110635..comments2023-10-15T04:24:15.799-04:00Comments on 23LINES - CONNECTED REALITY: Advocatus: Modified Kill PointsMorgrim Darkhttp://www.blogger.com/profile/09231119283709857424noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-376606733823246962.post-22637575157154578922010-10-15T14:19:05.376-04:002010-10-15T14:19:05.376-04:00Mike, thanks for the wall 'o text ;)
Richard,...Mike, thanks for the wall 'o text ;)<br /><br />Richard, I am really just want to explore some different mission options. Come up with a good mission where ALL dedicated transports (up to 5) are automatic kill points, with the rest being chosen by your opponent. Maybe call it Armored Column with the idea being that you are trying to disrupt the enemy troop movements.Morgrim Darkhttps://www.blogger.com/profile/09231119283709857424noreply@blogger.comtag:blogger.com,1999:blog-376606733823246962.post-33510355965450291212010-10-15T14:02:05.997-04:002010-10-15T14:02:05.997-04:00I think the argument that KP is supposed to deter ...I think the argument that KP is supposed to deter over-mechanization and MSU gives GW too much credit. The entire design and rules of the game of 40k actually encourage mechanization and MSU, and this makes sense - it sells more models.<br /><br />It's also generally tactically deeper in most strategy games - in RTS you see it play out as "micro/micromanagement" ... etc.<br /><br />KP is a hamfisted attempt at best, if it is one - because the "hope" is that you'll random draw at a tournament someone who actually has materially fewer KP than you; that such a thing is so random in and of itself should help identify that it doesn't function as a deterrent in reality.<br /><br />There are actually probably even "better" ways to do KP than the nominate-5 (although it's better than flat KP IMO), "win by" KP amounts is another good one.<br /><br />It's a hard sell to call it balanced or "good," however. It's just too arbitrary a measurement, and one not related to the actual valuation/measurements used to rate units in the game as is. KP would be brilliant if it was one KP per force org slot, and all force org slots were created equal ... but even that isn't true.<br /><br />A lot of people argue that VP as a win condition favors MSU, and while arguably true I think it's more a simple acknowledgment of MSU as superior in a turn-based strategy game where most units can only target one enemy unit at a time. Game design at work, friends. If you get over the notion that MSU is bad (because really, why is it? Most armies that go "pure" MSU are bad in play, whereas the use of at least some MSU to cover your bases on redundancy and what-not is more just "smart"), VP becomes a pretty functional way to give players EXACTLY what they earn by killings things.<br /><br />You could go a step further and actually utilize and function off missions that try to balance for codices, instead of balancing for build style ... but hey that's another discussion altogether.<br /><br />I *AM* glad you enjoyed the nominate-5 ... though interestingly it actually EMPHASIZES MSU ... and having seen it in action at the Battle for Salvation this past weekend, I'm less of a fan of it than I used to be.<br /><br />/ramble,<br /> - MikeMike Brandt; mvbrandt@gmailhttps://www.blogger.com/profile/00818846784767602047noreply@blogger.comtag:blogger.com,1999:blog-376606733823246962.post-73046809643059445102010-10-15T10:48:01.353-04:002010-10-15T10:48:01.353-04:00Given that, to me, Kill Points is supposed to dete...Given that, to me, Kill Points is supposed to deter over-mechanization and MSU, I don't think I like the idea of restricting the number of dedicated transports that can be designated as KP-worth.<br /><br />If you don't want someone to pick all of your Rhinos as KP, don't take a bunch of 35 point Rhinos.Rushputinhttps://www.blogger.com/profile/07867389429325778387noreply@blogger.com